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authorAlexander Kassouni <alex@kassouni.net>2026-09-08 20:11:06 -0700
committerAlexander Kassouni <alex@kassouni.net>2026-09-08 20:11:06 -0700
commit9ca1a1c1c7bf56e39b516c299b4e0d3efe59652b (patch)
tree7e41c6f8424fbd021b515f6a95deffda61b4a142 /docs/scheduling.html
parent24ec2a92b56ca4296fe65b70524e36a8e1c67c2e (diff)
better docs
Diffstat (limited to 'docs/scheduling.html')
-rw-r--r--docs/scheduling.html4
1 files changed, 2 insertions, 2 deletions
diff --git a/docs/scheduling.html b/docs/scheduling.html
index 07f1e52..844b5f8 100644
--- a/docs/scheduling.html
+++ b/docs/scheduling.html
@@ -32,7 +32,7 @@ runs once per game frame while a message is scrolling. Its loop:</p>
</ol>
<p>The flag toggle is the speed control: the index moves on alternate frames, so text
-advances at <strong>one character per two frames</strong>, roughly 33 characters/second
+advances at <strong>one character per two frames</strong> — 30 characters/second
at 60 fps.</p>
<p>Holding <kbd>B</kbd> sets <code>mMsg_STATUS_FLAG_FAST_TEXT</code>, which zeroes
@@ -138,7 +138,7 @@ frame 4 char C entry: a = C
<p>So: one <code>Na_VoiceSe</code> call per two characters, one pair every four frames
(~66 ms), with the deferred second syllable one game frame (~17 ms) behind the first.
-Samples run about 190 ms, so syllables overlap heavily — which is why there are
+Samples average about 190 ms, so syllables overlap heavily — which is why there are
<a href="playback.html">two alternating subtracks</a>.</p>
<div class="pager">