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use std::path::PathBuf;
use clap::Parser;
#[derive(Parser, Debug)]
#[command(version, about, long_about = None)]
struct Args {
#[arg(short, long)]
volume: Option<f64>,
#[arg(short, long)]
timbre: Option<f64>,
#[arg(long, value_name = "CISO filepath")]
iso_path: PathBuf,
}
mod phonemes;
mod tokenizer;
mod iso;
fn main() {
let args = Args::parse();
let game = iso::GameIso::new(args.iso_path);
println!("Hello, world!");
}
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