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use std::path::PathBuf;
use clap::Parser;

#[derive(Parser, Debug)]
#[command(version, about, long_about = None)]
struct Args {
    #[arg(short, long)]
    volume: Option<f64>,
    
    #[arg(short, long)]
    timbre: Option<f64>,
    
    #[arg(long, value_name = "CISO filepath")]
    iso_path: PathBuf,
}

mod phonemes;
mod tokenizer;
mod iso;

fn main() {
    let args = Args::parse();

    let game = iso::GameIso::new(args.iso_path);

    println!("Hello, world!");
}