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path: root/src/iso/loader.rs
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use std::{path::Path};
use sha2::{Sha256};
use std::fs::File;
use hex_literal::hex;
use digest_io::HashReader;
use std::io::BufReader;

pub struct GameIso {
    filepath: bool
}

impl GameIso {
    pub fn new<P: AsRef<Path>>(path: P) -> () {
        let file = File::open(path).unwrap();
        let reader = BufReader::new(file);

        let mut hasher: HashReader<Sha256, BufReader<File>> = HashReader::<Sha256, BufReader<File>>::new(reader);
        hasher.hash_to_end();
        let hash = hasher.finalize();
        let s: String = hash.iter().map(|b| format!("{:02x}", b)).collect();

        assert!(hash == hex!("a08ad2654831ab298071bdcdf727945efcfdd50d2b0e3512a3d361ee7b18296d"));
    }
}