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-rw-r--r--docs/scheduling.html4
1 files changed, 2 insertions, 2 deletions
diff --git a/docs/scheduling.html b/docs/scheduling.html
index 07f1e52..844b5f8 100644
--- a/docs/scheduling.html
+++ b/docs/scheduling.html
@@ -32,7 +32,7 @@ runs once per game frame while a message is scrolling. Its loop:</p>
</ol>
<p>The flag toggle is the speed control: the index moves on alternate frames, so text
-advances at <strong>one character per two frames</strong>, roughly 33 characters/second
+advances at <strong>one character per two frames</strong> — 30 characters/second
at 60 fps.</p>
<p>Holding <kbd>B</kbd> sets <code>mMsg_STATUS_FLAG_FAST_TEXT</code>, which zeroes
@@ -138,7 +138,7 @@ frame 4 char C entry: a = C
<p>So: one <code>Na_VoiceSe</code> call per two characters, one pair every four frames
(~66 ms), with the deferred second syllable one game frame (~17 ms) behind the first.
-Samples run about 190 ms, so syllables overlap heavily — which is why there are
+Samples average about 190 ms, so syllables overlap heavily — which is why there are
<a href="playback.html">two alternating subtracks</a>.</p>
<div class="pager">